A Flutter package with custom implementation of the Slider Drawer Menu

To start using this package, add flutter_slider_drawer dependency to your pubspec.yaml
dependencies:
  flutter_slider_drawer: '<latest_release>'pub package pub package
 
Features
- Slider with custom animation time
 - Provide Basic Appbar with customization of color, sizes and title
 - Dynamic slider open and close offset
 - Provide drawer icon animation
 - Provide shadow of Main screen with customization of shadow colors,blurRadius and spreadRadius
 - Provide RTL(RightToLeft),LTR(LeftToRight) and TTB(TopToBottom) slider open selection
 
Code
 return SliderMenuContainer(
        appBarColor: Colors.white,
        key: _key,
        sliderMenuOpenSize: 200,
        title: Text(
          title,
          style: TextStyle(fontSize: 22, fontWeight: FontWeight.w700),
        ),
        sliderMenu: MenuWidget(
          onItemClick: (title) {
            _key.currentState.closeDrawer();
            setState(() {
              this.title = title;
            });
          },
        ),
        sliderMain: MainWidget());
Slider open
| SliderOpen.LEFT_TO_RIGHT  | SliderOpen.RIGHT_TO_LEFT  | SliderOpen.TOP_TO_BOTTOM  |
|---|---|---|
| 
  | 
  | 
  |
Controlling the drawer
GlobalKey<SliderMenuContainerState> _key =
      new GlobalKey<SliderMenuContainerState>();
  
   @override
  Widget build(BuildContext context) {
  return SliderMenuContainer(
              appBarColor: Colors.white,
              key: _key,
              sliderMenuOpenSize: 200,
              sliderMenu: MenuWidget(
                onItemClick: (title) {
                  _key.currentState.closeDrawer();
                  setState(() {
                    this.title = title;
                  });
                },
              ),
              sliderMain: MainWidget()),
      
- Using the below methods for controll drawer .
 
 _key.currentState.closeDrawer();
 _key.currentState.openDrawer();
 _key.currentState.toggle();
 _key.currentState.isDrawerOpen();
- Use below variable if you want to controlle animation.
 
_key.currentState.animationController
License
BSD 2-Clause License